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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Lugh Crow-Slave
Guardians of the Morrigan
119
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Posted - 2014.10.10 11:06:00 -
[1] - Quote
well maybe with the reduction on the blop portal and on blockade runners cov ops mining can still be a thing.
can't wait for the changes to hit TQ so we can see how they affect the game and i'm sure ccp will react to it in a quicker then "soon" matter but all in all love to see when you guys listen to us |
Lugh Crow-Slave
Guardians of the Morrigan
168
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Posted - 2014.10.19 18:53:00 -
[2] - Quote
CCP Greyscale wrote:Black ops are working in a generally OK manner on TQ right now, and we want to minimize harm to their use with these changes.]
now i can accept that you are putting the jump timer on them when they jump but do not put it on just for bridging with the bridge reduction + the hauler reduction it was going to be possible to keep doing cov ops mining but if the Bridger gets exhausted just by opening up his bridge this will not work for an op to be profitable you will needing to be mining fast enough to fill a blockade runner far faster then 22 min(the current time it takes to cool down fully from opening a bridge)
How can my body be fatigued from jumping if i don't even jump.
the prospect added a whole new way to mine and play the game please don't make it collateral less then a year after it was introduced.
its not like its going to be exploited if you can just keep opening bridges with a BLOPS either the recons/sbs will have to slow boat back or the blops will have to jump to them and gain fatigue. |
Lugh Crow-Slave
Guardians of the Morrigan
168
|
Posted - 2014.10.19 21:28:00 -
[3] - Quote
Roddex wrote:Just to clarify: a Titan/BlOps creating a bridge doesn't get a cooldown or fatigue? And you can create a bridge with an active cooldown timer?
This isn't how it works on SiSi at the moment, so can you verify that this is the intent?
in dev blog it says Quote: Every time you use any jump drive, jump bridge or jump portal
so it seems like just activating it could be intended to give you fatigue.
When i first read it i thought it meant going through it not just using as well as going through it.
so i hope it is a bug on SiSi but if not this is really going to hurt |
Lugh Crow-Slave
Guardians of the Morrigan
168
|
Posted - 2014.10.19 23:36:00 -
[4] - Quote
Andy Landen wrote:
And if something comes up in real life during those hours of travel, you can always drop out of "hyperspace" in between constellations and log off in the middle of nowhere (or perhaps in the middle of a wormhole system.. aaahhh!).
m8 i don't got hours to play
and safe spots aren't meant to be that safe.... |
Lugh Crow-Slave
Guardians of the Morrigan
169
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Posted - 2014.10.20 13:32:00 -
[5] - Quote
CCP Greyscale wrote:
There's a bug on SiSi currently where the person opening the bridge gets fatigue for people going through it. This will be fixed before release :)
that's great to hear roams are still going to be a great deal shorter (1-4 drops) but at least someone doesn't have to double is timer for everyone else |
Lugh Crow-Slave
Guardians of the Morrigan
169
|
Posted - 2014.10.20 13:37:00 -
[6] - Quote
Iam Widdershins wrote:CCP Greyscale wrote:Black Ops fatigue is a value we're happy to tune, within a reasonable range. Make a case for a number and we'll listen :) Your mission, should you choose to accept it: Procure or create an eye-wateringly eloquent treatise on the innate beauty and excellence of the number 0.05
even as high as .3 or .25 would probably work |
Lugh Crow-Slave
Guardians of the Morrigan
169
|
Posted - 2014.10.20 14:19:00 -
[7] - Quote
Serendipity Lost wrote:Concerning the 10LY for the rorq, the JF concession and any black ops leniency. My only concerns with these 3 are that none of them will become force projection taxis that allow pilots to 'teleport' or close to teleport across eve to pre staged supers.
I'll give you my thoughts on 10LY for the rorq. It's purpose is to supplement mining fleets. I can't recall anyone ever needing mining boosts/compression or anything else 10LY away in a big hurry. Mining by definition is slow and in one place. I'm suspect to any mining "needs" that "require" a 10LY jump range.
CCP gryscale - If you intend to give the rorq a break on jump range (let it jump out to 10LY) I would like to see an actual mining reason for the need.
I get that it's becoming less useful due to some other changes, but giving it a 10LY jump range just doesn't seem all the.... mineristic.
we use this a lot we are a HS corp that likes to mine out in null the rorq can jump out their with barges in its maint hanger and then pilots can then be bridged to it in prospects and swap to the barges to mine.
10ly isn't needed but 5 makes options very limited and the fewer options the harder it is to do as you start to get camped out
EDIT: I suppose when looking at what to give breaks to the best thing to look at is "what are the changes meant to do""is this ship part of the problem"and"will making this ship exempt from it be inline with making sure the goal is best/not hindered" |
Lugh Crow-Slave
Guardians of the Morrigan
169
|
Posted - 2014.10.20 15:41:00 -
[8] - Quote
Altrue wrote:CCP Greyscale wrote:Turrann Dallocort wrote:Mr Greyscale, Can we please take some time now to talk about some changes to the Rorq? I would be glad to change out some of my drone for the ability to go 10ly. This is far more important to me than drones at this moment, until you all redo the rorq completely. Yup, absolutely we can talk about it :) This proposal doesn't seem terrible to me, does anyone else have an opinion or supporting arguments? How is the drone bonus even worth considering in balance calculations for the Rorqual? Its really not important
that's why its worth considering if its not important can it be removed for something the Rorqual will use |
Lugh Crow-Slave
Guardians of the Morrigan
170
|
Posted - 2014.10.21 07:26:00 -
[9] - Quote
Byson1 wrote:
I stand by what I say. If your goal is to increase the number of small engagements then you have to increase the number of people who actually live in null. The only way to do that is by letting industry work. The only reason there are not more people in null now is because it reflects the current situation industry is in.
Why are there hundreds, thousands even in Jita? for the lvl 4 missions? No its because of industry. You let industry work let us be able to move goods to and from the systems we want to live in. The level we are able to do that will be reflected by how many people live in null. I know there are other factors, but industry is the foundation. Despite what other people realize.
I don't think it means what they think it means
You understand we still have more then a year of planed changes to null right how about you wait till you see what they are going to do before you go on a rant next time |
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